2016 The assignment for the first project in the second semester of my game design degree was to develop a 2D game with Unity. For this purpose, groups were formed to ideate on mechanics, art style and software architecture.
My Role:
For my initial full-fledged semester project, I played a significant role in the ideation process. It was crucial to me to develop a game that embraced the constraint of being a 2D experience as an essential aspect of its core mechanics. Throughout the project duration, I remained committed to maintaining this vision. Additionally, since I had just started learning C# in the first semester, I wanted to challenge myself by sharing programming responsibilities with Vincent. Under his guidance, I aimed to expand my programming skills while contributing to the project's code base.
The assignment for the first project in the second semester of my game design degree was to develop a 2D game with Unity. For this purpose, groups were formed to ideate on mechanics, art style and software architecture.
My Role:
For my initial full-fledged semester project, I played a significant role in the ideation process. It was crucial to me to develop a game that embraced the constraint of being a 2D experience as an essential aspect of its core mechanics. Throughout the project duration, I remained committed to maintaining this vision. Additionally, since I had just started learning C# in the first semester, I wanted to challenge myself by sharing programming responsibilities with Vincent. Under his guidance, I aimed to expand my programming skills while contributing to the project's code base.
Tile Thousand One is a 2D endless scroller in which the player controls the shape of the level as well as the character. The original idea was to change the shape of the level parametrically, but after careful ideation we realised that a more schematic approach was more realistic for the scope of our production. In the finished game, rows of rooms can be moved ahead of the character to find the best possible path through the level. There are also combinations of rooms that trigger special effects when moved horizontally next to each other. These effects include spawning dash charges and triggering a laser that removes all platforming obstacles in the combined row for the 4 following rooms.
Team: Caspar Schirdewahn
Game Design ProgrammingResult:
Tile Thousand One is a 2D endless scroller in which the player controls the shape of the level as well as the character. The original idea was to change the shape of the level parametrically, but after careful ideation we realised that a more schematic approach was more realistic for the scope of our production. In the finished game, rows of rooms can be moved ahead of the character to find the best possible path through the level. There are also combinations of rooms that trigger special effects when moved horizontally next to each other. These effects include spawning dash charges and triggering a laser that removes all platforming obstacles in the combined row for the 4 following rooms.