CASPAR SCHIRDEWAHN

game & interaction design based in Berlin

indie dev developing
KIEZPUNK

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CV I studied communication science and philosophy, graduating in 2011, where I developed a strong interest in media theory. During and after my first degree, I worked across a wide range of creative fields, from journalistic writing and film production to games and interactive art installations, taking on various roles across different projects.

In 2015, I deepened my focus on interactive media by studying game design, graduating in 2020. Throughout the program, my work centered on experimental design patterns, performative aspects of games, and the intersection of play, art, and cultural spaces. I collaborated with institutions such as the Museum Angewandte Kunst Frankfurt am Main and led multiple cross-disciplinary projects with GRIPS Theater Berlin as game design lead and technical director.

I am currently developing the indie game KIEZPUNK and preparing the foundation of a small independent game studio.


Caspar Philipp Schirdewahn
born August 12, 1988 in Berlin


 
   
education

2015 – 2020
Game Design [B.A.] – University of Applied Sciences Berlin  
graduation 2020: Bachelor of Arts [B.A.] – 1.1

2011 – 2015
Philosophy [M.A.] – Freie Universität Berlin
2008 – 2011
Communication Science and Philosophy – University of Erfurt
graduation 2011: Bachelor of Arts [B.A.] – 1.6

2008 Abitur – Paul Natorp Gymnasium Berlin


practical experience / work projects [selection]

since Feb 2026
developing KIEZPUNK
since Sep 2024 game design teacher - Designschule Schwerin Oct 2022 - Sep 2023 research project "Theat_AR" – GRIPS Theater Berlin
game design lead and technical director
Jun 2022 - Sep 2023 "Marshmallow Mystery" – GRIPS Theater Berlin
game design lead and technical director
May 2022 - May 2023 "PEOPLE POWER PARTNERSHIP" – Action Theater PAN.OPTIKUM
game design lead and app development
Nov 2020 - Oct 2021 technical art director – shoutr labs Jan 2018 - Nov 2020 AR design and development – shoutr labs Nov 2018 - Jan 2019 "Moderne am Main" VR network – Museum of Applied Art Frankfurt am Main
game design and programming
Sep 2017 - Mar 2018 theater internship – Rimini Protokoll Nov 2016 - Aug 2017 project proto:n – DE:HIVE/ University of Applied Sciences Berlin May 2016 - Oct 2016 research project "Aesthetics of the Ruleset” – research cluster GameChanger/ gamelabs/ University of Applied Sciences Berlin


game projects

film projects
2026
KIEZPUNK [in development] 2015    
Heimat
2025
The Wedding Cake 2013 Tipp Tapp
2025
trotzfOX 2013   Das System
2024
Harmony Hub 2013 Masken
2023
Marshmallow Mystery 2012
Wir Machens DIR Einfach
2023
PARANORMAL ACTIVITIES 2011
Kaffeemann
2022
Acting Up
2010
Höstel
2021
PIKUMO
 

2019
shoutrGON


2019
Flubby Farm
2019
isoSHADE
2018
°overstealth
2018
CLOAKED
2017
Aquagrid
2017
Panopti Corp.
2016 TilethousendOne – A Glitch Odyssee