CASPAR SCHIRDEWAHN

game & interaction design based in Berlin

currently freelancing in
cross media gamified
theater productions

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GRIPS theatAR
   
DOWNLOAD HERE
Year:
2023
Year:
2023
GRIPS theatAR is a research project initiated and conducted by the GRIPS Theater. A diverse team of game developers and theater creators was engaged in the ideation and experimental implementation of digital theater production segments, some of which are now accessible for reading, viewing, and testing in the official mobile app.

The aim was to explore the synthesis of theater and augmented reality, and to discover new aesthetics, narrative styles, and formats. The experiments were conducted in three main categories: performance, space, and narrative.
My Role:
For the research project, I acted as an intermediate between the theater department and the technical implementation. In dedicated ideation sessions with the research team, I tried to find out, among other things, which technical possibilities are particularly interesting for theater production as well as for the narrative style of theater. Aspects of game and interaction design were also incorporated into this idea development in order to put both narrative direction and methods to the test. Once we had decided on experiments, I was responsible for the technical management of the implementation and subsequent integration into the documentation app. I supervised the experiments from a game design and programming perspective and oversaw the evaluation and implementation.
GRIPS theatAR is a research project initiated and conducted by the GRIPS Theater. A diverse team of game developers and theater creators was engaged in the ideation and experimental implementation of digital theater production segments, some of which are now accessible for reading, viewing, and testing in the official mobile app.  

The aim was to explore the synthesis of theater and augmented reality, and to discover new aesthetics, narrative styles, and formats. The experiments were conducted in three main categories: performance, space, and narrative.

My Role:
For the research project, I acted as an intermediate between the theater department and the technical implementation. In dedicated ideation sessions with the research team, I tried to find out, among other things, which technical possibilities are particularly interesting for theater production as well as for the narrative style of theater. Aspects of game and interaction design were also incorporated into this idea development in order to put both narrative direction and methods to the test. Once we had decided on experiments, I was responsible for the technical management of the implementation and subsequent integration into the documentation app. I supervised the experiments from a game design and programming perspective and oversaw the evaluation and implementation.
Team:





















Laura Mirjam Walter

Marco Aulbach


Caspar Schirdewahn



Eva Havermalz


Jan Kirschbaum

Tony Maniszewski

Warja Rybakova

Jonny-Bix Bongers

Jalil Daif

Oliver Döhring

Johannes Dreibach

Nils Gallist

Marcel Klein

Manuel Lattner

Lena Lund

Florian Raphael Panzer

Rinus Silzle

Katarina Sologub

Olivier Wagener

Martin Wisniowski

Leonie Wolf

Johannes Zurmühlen
Project Management

Project Management Dramaturgy

Game Design Lead Technical Lead

App Development

App Development

App Development

App Development

Research Team

Research Team

Research Team

Research Team

Research Team

Research Team

Research Team

Research Team

Research Team

Research Team

Research Team

Research Team

Research Team

Research Team

Research Team

Result:
We used consumer VR technology to record performances for the performance and play experiments. The original idea was also to make a performance, digitised live through VR tracking, available online through AR visualisation. However, the live streaming aspect of this experiment was beyond the scope of the research project. Instead, a short performance was created as an example and made available as an AR experience in the documentation app. We also tried a volumetric video setup to record performances and display them in AR. However, in my opinion, the effort required for this workflow is currently justified only for specific, limited meta-aesthetic reasons. As a third exceptional technology, we used AI image recognition algorithms to extract animations from videos. This was a promising process, although occasionally inferior to the depth perception of the VR setup. 

In addition to the unrealised live presentation, much thought was given to the living room as a stage, or the extension of the stage space in classic theatre play situations. A recorded performance was also linked to a GPS location in the documentation app, so that the stage could also be set somewhat for the individual performance on the smartphone. 3D scanning of the environment and surface recognition were also tested for this purpose. On several rehearsal days, different stage setups were used in the GRIPS theatre to test ideas for the extended stage space. Marker-based AR, free placement through surface recognition and anchoring through 3D object recognition were used. Three of these stage experiments on interaction, space and lighting can be tried out in the documentation app. 

The results of these experiments and other hardware and software tests on the rehearsal stage at Theaterhaus Mitte inspired many new ideas for full-scale productions. In order to provide a perspective after the very broad experimental approach so far, a complete concept for a play has been developed, in which content, narrative style and AR technology are equally necessary components of the final experience. The concept can be found in the documentation app.
Team: Laura Mirjam Walter

Marco Aulbach


Caspar Schirdewahn



Eva Havermalz


Jan Kirschbaum

Tony Maniszewski

Warja Rybakova

Jonny Bix Bongers

Jalil Daif

Oliver Döhring

Johannes Dreibach

Nils Gallist

Marcel Klein

Manuel Lattner

Lena Lund

Florian Raphael            Panzer

Rinus Silzle

Katarina Sologub

Olivier Wagener

Martin Wisniowski

Leonie Wolf

Johannes Zurmühlen
Project Management

Co Project Management,
Dramaturgy

Game Design Lead,
Technical Lead


App Development

App Development

App Development

App Development

Research Team

Research Team

Research Team

Research Team

Research Team

Research Team

Research Team

Research Team

Research Team


Research Team

Research Team

Research Team

Research Team

Research Team

Research Team

Result: We used consumer VR technology to record performances for the performance and play experiments. The original idea was also to make a performance, digitised live through VR tracking, available online through AR visualisation. However, the live streaming aspect of this experiment was beyond the scope of the research project. Instead, a short performance was created as an example and made available as an AR experience in the documentation app. We also tried a volumetric video setup to record performances and display them in AR. However, in my opinion, the effort required for this workflow is currently justified only for specific, limited meta-aesthetic reasons. As a third exceptional technology, we used AI image recognition algorithms to extract animations from videos. This was a promising process, although occasionally inferior to the depth perception of the VR setup. 

In addition to the unrealised live presentation, much thought was given to the living room as a stage, or the extension of the stage space in classic theatre play situations. A recorded performance was also linked to a GPS location in the documentation app, so that the stage could also be set somewhat for the individual performance on the smartphone. 3D scanning of the environment and surface recognition were also tested for this purpose. On several rehearsal days, different stage setups were used in the GRIPS theatre to test ideas for the extended stage space. Marker-based AR, free placement through surface recognition and anchoring through 3D object recognition were used. Three of these stage experiments on interaction, space and lighting can be tried out in the documentation app. 

The results of these experiments and other hardware and software tests on the rehearsal stage at Theaterhaus Mitte inspired many new ideas for full-scale productions. In order to provide a perspective after the very broad experimental approach so far, a complete concept for a play has been developed, in which content, narrative style and AR technology are equally necessary components of the final experience. The concept can be found in the documentation app.
partner:
GRIPS Theater
Partner:
GRIPS Theater
spotlights:
Longlist #KULTURGESTALTEN 2023 (nominee)
Spotlights:
Longlist #KULTURGESTALTEN 2023      (nominee)