CASPAR SCHIRDEWAHN

game & interaction design based in Berlin

currently freelancing in
cross media gamified
theater productions

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Aquagrid
Year:
2017
Year:
2017
Aquagrid was created during a three-week game jam that was part of the curriculum to encourage experimental use of new technologies. As a team, we decided that we wanted to produce a game experience that would be as polished as possible during this time. One that would also encourage longer gaming sessions in VR. The given theme was 'Little Boxes'. A strong focus for our team was to play with the flow of information inside and outside the 'boxes' to get the player moving and fully realise the spatial immersive potential of the medium.
My Role:
Together with Yannick, I designed a puzzle concept using analogue paper and brick prototyping, which we often referred to as inverted Tetris in VR. After ideation, I worked on digital prototyping and programmed the core mechanics. I also collected, interpreted and implemented player feedback. 
Aquagrid was created during a three-week game jam that was part of the curriculum to encourage experimental use of new technologies. As a team, we decided that we wanted to produce a game experience that would be as polished as possible during this time. One that would also encourage longer gaming sessions in VR. The given theme was 'Little Boxes'. A strong focus for our team was to play with the flow of information inside and outside the 'boxes' to get the player moving and fully realise the spatial immersive potential of the medium.
 
My Role:
Together with Yannick, I designed a puzzle concept using analogue paper and brick prototyping, which we often referred to as inverted Tetris in VR. After ideation, I worked on digital prototyping and programmed the core mechanics. I also collected, interpreted and implemented player feedback.
Team:














Caspar Schirdewahn


Sebastian Schneider


Vincent Freyer


Yannick Pawils
Game Design
Programming

3D Art
Texturing

Game Design
Programming


Game Design
Programming
Environment Design
Tech Art
Result:
Aquagrid is a VR game about arranging and structuring power pods in a three-dimensional grid. Each pod contains blueprint information that is displayed inside the pod upon closer inspection. This information shows the layout in which other pods must be connected to it in order to activate it. This arrangement can also be seen as an outline on the actual grid when the player points at the Pod using the select function of one of the controllers. If all the necessary fields on the blueprint are filled in, the pod can be activated and all the pods within the shape will receive one of three coloured energy streams. The more energy streams a pod has, the more points it is worth. 

Players must always reach a minimum score to unlock more pods to build. They must therefore nest cleverly and pay close attention to how they build in order to reach the next point target. It is important to look at the structure from all angles and think carefully about how to get the most points.  
Team: Caspar Schirdewahn


Sebastian Schneider


Vincent Freyer


Yannick Pawils



Game Design
Programming

3D Art
Texturing

Game Design
Programming


Game Design
Programming
Environment Design
Tech Art

Result: Aquagrid is a VR game about arranging and structuring power pods in a three-dimensional grid. Each pod contains blueprint information that is displayed inside the pod upon closer inspection. This information shows the layout in which other pods must be connected to it in order to activate it. This arrangement can also be seen as an outline on the actual grid when the player points at the Pod using the select function of one of the controllers. If all the necessary fields on the blueprint are filled in, the pod can be activated and all the pods within the shape will receive one of three coloured energy streams. The more energy streams a pod has, the more points it is worth. 

Players must always reach a minimum score to unlock more pods to build. They must therefore nest cleverly and pay close attention to how they build in order to reach the next point target. It is important to look at the structure from all angles and think carefully about how to get the most points.

Partner:
DE:HIVE - HTW Berlin
Partner:
DE:HIVE - HTW Berlin